Friday, November 14, 2008

Dreamlords: The Reawakening (2008/ENG)



Dreamlords: The Reawakening (2008/ENG) | Size : 547 MB

What in general from itself represents this ambitious project MMORTS Dreamlords? For a basis was the principle of indissoluble interaction among themselves two essentially different games is taken. On the one hand strategy looks at us with very and very serious, self-sufficient cursor nice браузерная. With another – "meat" RTS a-lja WarCraft III.

Задумка interesting but to solder these two games among themselves, without breaking fragile balance – a difficult task. However it is necessary to congratulate Swedes from Lockpick – with it they have consulted on hurrah, having kept all best lines of both genres and having found imperceptible usually a golden mean.

Name: Dreamlords: The Reawakening

Genres: MMORPG / MMORTS

Interface Language: ENG

Developer: Lockpick Entertaiment

Publisher: Lockpick Entertaiment

Size of a file: 547.32 Mb

The two-nuclear mechanism functions indissolubly as if processor Core Duo, with success solving an immemorial and ubiquitous problem of any computer game which essence easily keeps within the simple formulation "has bothered". The game principle constantly varies, as the gamer is switched between tactical strategy and the rts-client. Accents as those, are absent basically: a dominating part it is not observed, – they exist in an indissoluble tandem, bringing чаемое a variety in game process.

Unpretentiousness web-based parts pours out in huge plus: to the flying island, любовно called in local сеттинге «патрией», it is possible to receive access from any computer on which there is a browser and connection to a network the Internet. It is possible to postpone RTS-fights for evening at the house computer and to go deep into the advanced management, expanding borders of the possession and adjusting resource base; to solve political and trading questions, to machinate to neighbours and to sign ephemeral non-aggression pacts... About any superficiality frequently inherent браузерным in games, cannot be and speeches: it is the present, high-grade strategy with all conclusions following from it. The weak or underfulfilled parties simply are not present, have not ignored even an easy RPG-element, having presented possibility to cover and pump over favourite (the ego of the player, by the way, in world Dreamlords looks as something ephemeral, обвешанное crude vermicelli and it is hypnotically luminescent посвечивающее blue). There was a place and branchy to "trees of technologies» – especially at representatives of local intelligency, Nihilim – and ковке weather-cloths/artefacts, and to many other things... Generalizing the aforesaid, it is possible to bring a simple result: браузерная part Dreamlords has gone right wonderfully well, and it already speaks about much.

The RTS-client – a separate subject. As it has been told above, both parts of game constantly co-operate, representing the uniform organism only sawn on two accurate parts. Management, construction of cities and buildings, a policy and other attributes on which the advanced strategists pray, is carried out exclusively through the web interface. A prerogative of the client – battles, and only battles. So to say, a contrast shower from polygonal fights after lasting many hours мозголомных peripetias and thoughtful кликанья on numerous buttons.

Having provoked in a browser skirmish of reconnaissance group with aggressively adjusted subjects, we receive a corresponding line in section «Missions» the client. To resolve the conflict from a browser it will not turn out – it is necessary to start the client and to go on "negotiations" by own hidden person, firm командирской a hand directing любовно the fostered units. Basically, on high-grade RTS the client part does not pull, and claims for it, apparently, had no initially. Its main mission – to demonstrate that is created on the stylised map darling патрии on which the gamer spends time most part, to ship more deeply in game atmosphere. Inherently it is unpretentious development of very successful idea «construct, and then itself play constructed» on which successful games have been based many.

Minimum System requirements:
System: Microsoft Windows XP/Vista

Processor: 1.4 Ghz Intel P4 or equivalent

Memory: 256 MB

Video-card: 64 MB NVIDIA Geforce 3/ATI Radeon 8500 series or equivalent with Pixel Shader 1.1 support

Audio-card: Direct3D Sound Compatible

Hard disk: 500 MB

Edition Type: License

Medicine: It is not required

File Format: .exe

Platform: PC


Code:
http://letitbit.net/download/4f6adb910283/DLTR.rar.html
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